Pots Picks in bold yellow pixel lettering over a dark, starry cosmic scene

Independent listening queue

Things worth hearing.

Design, film, and whatever else earns a spot in the queue. Press play here, or follow the source back to where each pick began.

The picks

Newest first

10:22

Never Walk Straight at It: The Art of Flanking

Two old soldiers at a bar explain flanking, the oldest good idea in war: Leuctra, Cannae, Chancellorsville, Inchon, and Fallujah, and how a support player uses it on a big three-team War Dogs map. An AI-generated conversation with Hank and Arthur.

Ready

0:00 / 10:22

15:05

Racing and the Brain: The Full Picture

An AI-generated deep dive into three studies on the cognitive side of racing — what race car drivers' brains do differently, whether the gains depend on the type of game, whether racing mastery is special compared to other disciplines, and what makes sim racing distinct. Prompted by a Bryan Johnson post on X.

See the original post ↗

Ready

0:00 / 15:05

48:43

Wardogs CEO Joe Brammer on Game Balance (Dev Reacts)

Audio from Joe Brammer's video — the Wardogs CEO reacts to a YouTuber's take on the game's balance complainers, talking through sandbox balance across three competing teams, the easy “fixes” armchair designers propose, and what his studio is working on ahead of their season 2 refresh. Wardogs launched in early September 2026 and drew 400K peak players against hopes for 30K.

Watch the original video ↗

Ready

0:00 / 48:43

20:12

AI Show & Tell (from SharpTech 09.25.2026)

A snippet from the end of the SharpTech episode, where Ben and Andrew have a round of AI show and tell. Listeners write in describing some of the novel things they've built to solve the software-sized holes in their lives. Includes a helpful app built by a wedding planner, a guy who revived a college project from the obsolete confines of SunOS, and a solution for tracking a 33 year old fantasy football league.

Listen to the original episode ↗

Ready

0:00 / 20:12