<?xml version="1.0" encoding="UTF-8"?>
<rss version="2.0" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
  <channel>
    <title>Pots Picks</title>
    <description>Personal listen-later podcast feed.</description>
    <link>https://potspicks.com/</link>
    <language>en-us</language>
    <itunes:image href="https://audio.potspicks.com/cover.jpg"/>
    <itunes:summary>Personal listen-later podcast feed.</itunes:summary>
    <itunes:category text="Society &amp; Culture"/>
    <itunes:owner>
      <itunes:name>David Pots</itunes:name>
      <itunes:email>David@songnotes.net</itunes:email>
    </itunes:owner>
    <itunes:explicit>false</itunes:explicit>
    <item>
      <title>Never Walk Straight at It: The Art of Flanking</title>
      <link>https://potspicks.com/episodes/the-art-of-flanking/</link>
      <description>An AI-generated conversation between two old soldiers at a bar, Hank (an American) and Arthur (a Brit), about flanking, the oldest good idea in war. Why cover only works in one direction. Epaminondas stacking his wing fifty men deep at Leuctra in 371 BC. Hannibal's double envelopment at Cannae. Frederick the Great at Leuthen, Stonewall Jackson's twelve-mile march through the Virginia woods at Chancellorsville, the flankless stalemate of the First World War, MacArthur's landing at Inchon, the 1991 left hook, and mouse-holing through Fallujah. Then the practical part, aimed at War Dogs: on a big three-team map, a support player working reconnaissance and medium-to-long range should approach on an angle, flank the fight when the other two teams engage, shoot and scoot, watch his own back, and always keep an escape route.<br><br><b>Chapters:</b><br>
00:00 — Intro — David on flanking and War Dogs<br>
00:36 — What flanking is: hit them where they are not looking<br>
01:46 — Leuctra, 371 BC: Epaminondas makes one flank a sledgehammer<br>
02:15 — Cannae: Hannibal's double envelopment<br>
03:01 — Leuthen and Napoleon: the old trick returns<br>
03:25 — Chancellorsville: Jackson's twelve-mile march through the woods<br>
04:00 — Dead ground: wilderness flanking and the 1991 left hook<br>
04:40 — World War I: the war with no flank<br>
04:59 — Inchon: flanking them with an ocean<br>
05:25 — The city: flank through the buildings, never the street<br>
06:11 — The drone era: hide your intention, not your body<br>
06:59 — War Dogs: five rules for the support player<br>
09:09 — The fixing force: somebody has to be the noise out front<br>
09:51 — The one-sentence version</description>
      <pubDate>Thu, 15 Oct 2026 02:32:56 GMT</pubDate>
      <itunes:duration>10:22</itunes:duration>
      <enclosure url="https://audio.potspicks.com/the-art-of-flanking.mp3" length="7460857" type="audio/mpeg"/>
      <guid isPermaLink="false">the-art-of-flanking</guid>
    </item>
    <item>
      <title>Stop Apologizing for Using AI (from Accidental Tech Podcast 10.08.2026)</title>
      <link>https://overcast.fm/+ABQnv5eWvGs</link>
      <description>Marco Arment says he is done apologizing for using AI — and he does not think the rest of us should either. In this five-minute stretch from Accidental Tech Podcast, Marco argues that AI is genuinely great at the parts of programming most developers find miserable — the tedious forms, the gnarly debugging — and genuinely bad at the parts humans are actually good at: ideas, taste, design, knowing what to build. His point: the skill did not disappear, it moved up a level. You are directing the AI now, and what an experienced developer can produce with AI is categorically better than what a novice can make with the same tools. "I am past the point of apologizing for using AI," he says. "The goals speak for themselves."</description>
      <pubDate>Thu, 08 Oct 2026 21:10:00 GMT</pubDate>
      <itunes:duration>6:26</itunes:duration>
      <enclosure url="https://audio.potspicks.com/stop-apologizing-for-using-ai-v3.mp3" length="6174637" type="audio/mpeg"/>
      <guid isPermaLink="false">stop-apologizing-for-using-ai</guid>
    </item>
    <item>
      <title>The Man City Punishment Primer (from The Bill Simmons Podcast 10.06.2026)</title>
      <link>https://overcast.fm/+AAb0znjtV6s</link>
      <description>Bill Simmons, Chris Ryan, and Van Lathan dig into the Manchester City scandal — the Premier League’s independent commission found the club guilty on 114 of 115 financial charges, and nobody knows what the punishment will be. They trace the Abu Dhabi takeover in 2008, the decade of suspicious sponsorships, and why Financial Fair Play never caught them, then rank the possible penalties from a forced sale to a multi-year ban to expulsion from English football entirely. Plus the political fallout for England’s new prime minister, what happens to Haaland, and whether the club is simply too big to fail.<br><br><b>Chapters:</b><br>
00:44 — Guilty on 114 of 115 charges<br>
01:04 — The 2008 Abu Dhabi takeover<br>
02:36 — Financial Fair Play, explained<br>
04:15 — The inflated sponsorships<br>
05:58 — Penalty scenarios: points, bans, expulsion<br>
07:08 — England’s new prime minister steps in it<br>
09:48 — “Lance Armstrong times fifty”<br>
11:58 — Too big to fail?<br>
14:48 — Ranking the possible punishments<br>
16:08 — Do you vacate the titles?<br>
22:18 — What happens to Haaland?<br>
31:58 — A subversion of the competition<br>
</description>
      <pubDate>Wed, 07 Oct 2026 18:10:00 GMT</pubDate>
      <itunes:duration>32:55</itunes:duration>
      <enclosure url="https://audio.potspicks.com/bill-simmons-man-city-punishment-primer.mp3" length="23704600" type="audio/mpeg"/>
      <guid isPermaLink="false">bill-simmons-man-city-punishment-primer</guid>
    </item>
    <item>
      <title>Racing and the Brain: The Full Picture</title>
      <link>https://x.com/bryan_johnson/status/2106404568401682468</link>
      <description>An AI-generated deep dive into three studies on the cognitive side of racing — what race car drivers' brains do differently, whether the gains depend on the type of game, whether racing mastery is special compared to other disciplines, and what makes sim racing distinct. Prompted by &lt;a href="https://x.com/bryan_johnson/status/2106404568401682468"&gt;this Bryan Johnson post on X&lt;/a&gt;.<br><br><b>Chapters:</b><br>
00:00 — Intro — David on the Bryan Johnson post<br>
00:55 — The three studies<br>
01:30 — Study 1: NeuroRacer — 12 hours, older adults beat 20-year-olds<br>
04:30 — Do game genres matter? Shooters, strategy, puzzles<br>
07:30 — Study 2: Pro race drivers' neural efficiency<br>
09:30 — Is racing mastery special vs chess, music, etc.?<br>
11:00 — Study 3: Real racing vs sim racing physiology<br>
12:30 — What makes sim racing distinct: spatial maps, rhythm, haptics, flow<br>
14:30 — Conclusion</description>
      <pubDate>Sun, 04 Oct 2026 18:45:01 GMT</pubDate>
      <itunes:duration>15:05</itunes:duration>
      <enclosure url="https://audio.potspicks.com/racing-and-the-brain-full-picture.mp3" length="10866336" type="audio/mpeg"/>
      <guid isPermaLink="false">racing-and-the-brain-full-picture</guid>
    </item>
    <item>
      <title>Wardogs CEO Joe Brammer on Game Balance (Dev Reacts)</title>
      <link>https://x.com/Brammflakes/status/2104937869634662749</link>
      <description>Audio from Joe Brammer's video — the Wardogs CEO reacts to a YouTuber's take on the game's balance complainers, talking through sandbox balance across three competing teams, the easy \"fixes\" armchair designers propose, and what his studio is working on ahead of their season 2 refresh. Wardogs launched in early September 2026 and drew 400K peak players against hopes for 30K.</description>
      <pubDate>Wed, 30 Sep 2026 20:35:10 GMT</pubDate>
      <itunes:duration>48:43</itunes:duration>
      <enclosure url="https://audio.potspicks.com/wardogs-joe-brammer-dev-reacts.mp3" length="35082759" type="audio/mpeg"/>
      <guid isPermaLink="false">wardogs-joe-brammer-dev-reacts</guid>
    </item>
    <item>
      <title>John Gruber on Apple Keynotes, Past 20 Years (from The Talk Show 09.25.2026)</title>
      <link>https://overcast.fm/+AAB7NDxHylI</link>
      <description>Before they get to the products, John Gruber and Andru Edwards talk about the Apple event itself — and how much the crowd in the Steve Jobs Theater has changed. Prompted by Mark Gurman's complaint that Apple now favors influencers who post glowing "reviews" in exchange for free devices and travel, they take the idea apart: iShowSpeed did backflips in front of John Ternus and livestreamed the hands-on area to nearly a million people, and Keke Palmer and Kid Cudi were in the building — but almost nobody leaves with a free iPhone, the domestic press gets "cookies and coffee," and the reporters who ask hard questions haven't been displaced. Apple made room for the new crowd by inviting fewer of its own employees.<br><br>Gruber tells the story of running into Gurman at the 2017 iPhone X event — "I'm thinking X, not 10" — and remembers being the odd blogger out at Moscone, where Walt Mossberg, waiting on Steve Jobs, came over to say he loved his work. He also makes the case that the pre-recorded keynote films everyone calls boring are only half the story: event day itself is still a live, electric, movie-premiere scene. Plus: whether the format will evolve around new CEO John Ternus the way it evolved around Tim Cook, why the September iPhone event is "their Oscars," and why Apple would double the size of the Steve Jobs Theater if it could.</description>
      <pubDate>Wed, 30 Sep 2026 03:20:15 GMT</pubDate>
      <itunes:duration>33:48</itunes:duration>
      <enclosure url="https://audio.potspicks.com/gruber-apple-keynotes-talkshow-455.mp3" length="24340163" type="audio/mpeg"/>
      <guid isPermaLink="false">gruber-apple-keynotes-talkshow-455</guid>
    </item>
    <item>
      <title>AI Show &amp; Tell (from SharpTech 09.25.2026)</title>
      <link>https://sharptech.fm/member/episode/three-weeks-of-meta-momentum-the-ultimate-muse-upside-a-king-kong-vs-godzilla-aggregator-war</link>
      <description>A snippet from the end of the SharpTech episode, where Ben and Andrew have a round of AI show and tell. Listeners write in describing some of the novel things they've built to solve the software-sized holes in their lives. Includes a helpful app built by a wedding planner, a guy who revived a college project from the obsolete confines of SunOS, and a solution for tracking a 33 year old fantasy football league.</description>
      <pubDate>Sat, 26 Sep 2026 13:29:17 GMT</pubDate>
      <itunes:duration>20:12</itunes:duration>
      <enclosure url="https://audio.potspicks.com/sharp-tech-meta-momentum-muse-upside-v2.mp3" length="19401870" type="audio/mpeg"/>
      <guid isPermaLink="false">sharp-tech-meta-momentum-muse-upside</guid>
    </item>
    <item>
      <title>Every Wes Anderson Movie, Explained by Wes Anderson</title>
      <link>https://www.youtube.com/watch?v=NEOvfStFSvM</link>
      <description>Audio from the Vanity Fair video — Wes Anderson explains every one of his movies.</description>
      <pubDate>Sat, 26 Sep 2026 04:04:03 GMT</pubDate>
      <itunes:duration>55:53</itunes:duration>
      <enclosure url="https://audio.potspicks.com/wes-anderson-every-movie-vanity-fair.mp3" length="53659821" type="audio/mpeg"/>
      <guid isPermaLink="false">wes-anderson-every-movie-vanity-fair</guid>
    </item>
    <item>
      <title>Why Women Hate Sydney Sweeney &amp; Love Sabrina Carpenter</title>
      <link>https://www.youtube.com/watch?v=Y-r63JyWmDs</link>
      <description>Audio from the Chris Williamson video — Why Women Hate Sydney Sweeney &amp; Love Sabrina Carpenter.</description>
      <pubDate>Sat, 26 Sep 2026 04:03:03 GMT</pubDate>
      <itunes:duration>11:45</itunes:duration>
      <enclosure url="https://audio.potspicks.com/chris-williamson-sydney-sweeney-sabrina-carpenter.mp3" length="11287725" type="audio/mpeg"/>
      <guid isPermaLink="false">chris-williamson-sydney-sweeney-sabrina-carpenter</guid>
    </item>
    <item>
      <title>The AI Interface Shift</title>
      <link>https://overcast.fm/+ABPDx2A-53w</link>
      <description>Audio from the People vs Algorithms episode — The AI Interface Shift, on Muse, Meta's AI push, and why the next platform battle is over the interface itself.</description>
      <pubDate>Sat, 26 Sep 2026 03:17:42 GMT</pubDate>
      <itunes:duration>1:20:00</itunes:duration>
      <enclosure url="https://audio.potspicks.com/the-ai-interface-shift.mp3" length="76798893" type="audio/mpeg"/>
      <guid isPermaLink="false">the-ai-interface-shift</guid>
    </item>
    <item>
      <title>Bret Easton Ellis on Once Upon a Time in Hollywood</title>
      <link>https://www.youtube.com/watch?v=TPFIipborbY</link>
      <description>Audio from the Peerless Cinema video — Bret Easton Ellis on Once Upon a Time in Hollywood.</description>
      <pubDate>Fri, 25 Sep 2026 22:48:23 GMT</pubDate>
      <itunes:duration>28:08</itunes:duration>
      <enclosure url="https://audio.potspicks.com/bret-easton-ellis-once-upon-a-time-in-hollywood.mp3" length="32957157" type="audio/mpeg"/>
      <guid isPermaLink="false">bret-easton-ellis-once-upon-a-time-in-hollywood</guid>
    </item>
    <item>
      <title>Some of All Fears — Andrew Sharp</title>
      <link>https://sharptext.net/2026/some-of-all-fears/</link>
      <description>Audio narration of Andrew Sharp's essay "Some of All Fears," from Sharp Text.</description>
      <pubDate>Thu, 24 Sep 2026 17:50:25 GMT</pubDate>
      <itunes:duration>20:55</itunes:duration>
      <enclosure url="https://audio.potspicks.com/some-of-all-fears.mp3" length="10044901" type="audio/mpeg"/>
      <guid isPermaLink="false">some-of-all-fears-andrew-sharp</guid>
    </item>
    <item>
      <title>Resident Evil director Zach Cregger on Quitting Alcohol</title>
      <link>https://x.com/wkuksaturday/status/2102775666903015567</link>
      <description>Audio from the IT'S SATURDAY! video — Zach Cregger and Resident Evil.</description>
      <pubDate>Thu, 24 Sep 2026 17:35:08 GMT</pubDate>
      <itunes:duration>3:12</itunes:duration>
      <enclosure url="https://audio.potspicks.com/wkuksaturday-2102775666903015567.mp3" length="4161576" type="audio/mpeg"/>
      <guid isPermaLink="false">wkuksaturday-2102775666903015567</guid>
    </item>
    <item>
      <title>Dan Mall: A junior designer DM'd me to ask if they're still needed</title>
      <link>https://x.com/danmall/status/2103152478657434023</link>
      <description>Audio from Dan Mall's video — a junior designer DM'd him to ask if they're still needed in the design industry.</description>
      <pubDate>Thu, 24 Sep 2026 00:00:00 GMT</pubDate>
      <itunes:duration>13:18</itunes:duration>
      <enclosure url="https://audio.potspicks.com/dan-mall-2103152478657434023.mp3" length="16668890" type="audio/mpeg"/>
      <guid isPermaLink="false">dan-mall-2103152478657434023</guid>
    </item>
  </channel>
</rss>
